The creation of the game is a feat. Months, and sometimes years of painstaking work, sleepless nights, endless edits, bugs, refactoring, testing. Finally, the cherished button "Release" is pressed - the game came out. You can exhale, right? Alas, no. Because This work is just beginning .
Indie-game market is oversaturated. Every day on Steam, Itch.io and mobile platforms, dozens appear, if not hundreds of new projects. Even a brilliant game can remain in the shade if no one sees it. Promotion and monetization are not secondary tasks, but the second half of success. You can be an outstanding developer, but if you do not learn to promote and earn money in your work, the project risks dissolving in information noise.
This article is a guide on what to do after the release: how to build a community, establish contact with the press, get to the streamers, and - most importantly - turn your game into a source of income.
The perfect game marketing begins to the release . However, if you have already released the game, it does not matter. It is important to understand: every week after the release is a chance to improve the situation.
Platforms like Steam allow you to do "Relonch" With an update or discount, so that marketing can even start post -factual.
Players are not just buying a game. They discuss it, advise friends, make fan art, memes, streams. It is they who turn the project into a phenomenon.
Create a server and invite players from all channels. Divide it into rooms: discussion, bug-reports, news. Do active events, answer messages.
Publish updates, art, insids. Share the backstage of the development: "This is how we did this level," "this is what was not included in the release." Subscribers are important to feel involvement.
Community platform. Look for the subredreddites by the game genre: r/indiedev, r/roguelikes, r/gamedev. Do not save, but get into context.
If you lead a blog on itch.io or medium - continue. Stories from development are appreciated by both players and journalists.
The community is not about quantity, but about involvement. Even 100 people can become an army if they feel part of something living.
Even today, the game press plays a role. Especially for indie. A good article on Kotaku, Polygon, DTF or Rock Paper Shotguun can change everything.
It is also useful to register for Keymailer And Pressskit () - This automates communication with the press and streamers.
The influence of YouTubers and Streamers is undeniable. One successful stream - and you have a full house in the store.
Vampire Survivors She took off after a series of streams on Twitch. The game was simple, but spectacular - and instantly fell into trends.
Players love live projects. Even if your game is already ready, regular updates are a powerful incentive to return and distribute.
Updates - a reason to talk about you again: in social networks, on streams, in articles.
You created the game - now it is necessary that it brings income. There are many options, it is important to choose the appropriate for your project and the audience.
Add content if you see that the players ask for more. But do not crush the game artificially.
If you continue to develop the game or want to make a new one, offer exclusive content or early access.
T -shirts, art, posters. Especially relevant for visually strong projects.
One of the main catalysts of interest. Allows you to go to the window, collect a viviller, chat with an audience.
If the release was within the framework of jam - continue to develop. If not, participate in the following. This is advertising, feedback and idea for the next project.
Platforms as Indiecade, Devgamm, Indie Cup - a chance of recognition and promotion.
If the game has come in an English -language audience, open for the world. Russian, Spanish, German, Chinese-the most important languages of Indi-market.
Use tools: Steam Analytics, Google Analytics, Appsflyer. This will help make decisions, not guess.
Many people think that the release is the ending. In fact, this is only the first chapter. Making a good game is important. But Making it visible, understandable and accessible to players is the second half of success . Even the most ingenious ideas need promotion, communication, story.
Do not be afraid to be a marketer of your game. Talk about her, build relationships, make updates, look for your audience. Indie is not just a genre, it is a community, a style of thinking, trust between a player and a developer. And if you are sincere, active and believe in your game, the world will definitely answer.
Mericonvyr provides clear and actionable guidance for game creators.
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